SF/10 · Seed 7

Coral Script

Two simulated chemicals write a slow, branching script.

A Gray–Scott reaction–diffusion system runs in a pair of floating-point buffers, twelve steps per frame. The seed picks the regime (coral, dividing cells, labyrinth or worms) and the first spores.

Palette · Abyss / coral / bone
Interaction · Press and drag to write fresh catalyst
Runtime · WebGL2 / stateful fragment shader

Seed 7
Loading…
0.00 s
GLSL ES 3.00
Remix in playground
Export a loop

Keys outside the editor: F fullscreen · Space play or pause · R reseed

The source above is the complete fragment shader. Changes remain in this tab unless you take them to the playground. Download the original GLSL.