SF/10 · Seed 7
Coral Script
Two simulated chemicals write a slow, branching script.
A Gray–Scott reaction–diffusion system runs in a pair of floating-point buffers, twelve steps per frame. The seed picks the regime (coral, dividing cells, labyrinth or worms) and the first spores.
Palette · Abyss / coral / bone
Interaction · Press and drag to write fresh catalyst
Runtime · WebGL2 / stateful fragment shader
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GLSL ES 3.00
Export a loop
Keys outside the editor: F fullscreen · Space play or pause · R reseed
The source above is the complete fragment shader. Changes remain in this tab unless you take them to the playground. Download the original GLSL.