SF/07 · Seed 6
Gyroid Lantern
A minimal surface cut into a sphere and lit from within.
Sphere tracing inside a bounding ball: a gyroid shell, clipped to a sphere, is lit by an emissive core and a cool key light. The seed sets cell size, wall thickness and metal.
Palette · Night blue / brass / ember
Interaction · Pointer orbits the camera · press to flare the core
Runtime · WebGL2 / fragment shader
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GLSL ES 3.00
Export a loop
Keys outside the editor: F fullscreen · Space play or pause · R reseed
The source above is the complete fragment shader. Changes remain in this tab unless you take them to the playground. Download the original GLSL.