SF/05 · Seed 8
Night Mineral
A Julia boundary catches light like a fractured specimen.
The constant c travels a ring that hugs the Mandelbrot boundary, so every position is a different specimen. Escape time, a smooth iteration estimate and an orbit trap light rim and interior.
Palette · Midnight / copper / quartz
Interaction · Pointer walks c along the boundary · idle, it wanders by itself
Runtime · WebGL2 / fragment shader
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GLSL ES 3.00
Export a loop
Keys outside the editor: F fullscreen · Space play or pause · R reseed
The source above is the complete fragment shader. Changes remain in this tab unless you take them to the playground. Download the original GLSL.