SF/04 · Seed 5
Salt Current
Layered noise resolves into channels, shoals, and foam.
Five octaves of value noise are domain-warped twice, then read like a chart: depth bands, relief shading from screen-space slope, isobaths and a single line of foam.
Palette · Deep water / salt / teal
Interaction · Pointer is a stone the current parts around · press to drop a ring
Runtime · WebGL2 / fragment shader
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GLSL ES 3.00
Export a loop
Keys outside the editor: F fullscreen · Space play or pause · R reseed
The source above is the complete fragment shader. Changes remain in this tab unless you take them to the playground. Download the original GLSL.