SF/02 · Seed 2
Tidal Cell
Drifting cells gather and separate under a slow tide.
A Voronoi field measured to its exact borders uses time as a current, not a clock: each cell follows a related but distinct orbit. The seed sets scale, pace and palette.
Palette · Cobalt / cyan / chalk
Interaction · Pointer magnifies the cells beneath it · press to raise a swell
Runtime · WebGL2 / fragment shader
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GLSL ES 3.00
Export a loop
Keys outside the editor: F fullscreen · Space play or pause · R reseed
The source above is the complete fragment shader. Changes remain in this tab unless you take them to the playground. Download the original GLSL.