SF/02 · Seed 2

Tidal Cell

Drifting cells gather and separate under a slow tide.

A Voronoi field measured to its exact borders uses time as a current, not a clock: each cell follows a related but distinct orbit. The seed sets scale, pace and palette.

Palette · Cobalt / cyan / chalk
Interaction · Pointer magnifies the cells beneath it · press to raise a swell
Runtime · WebGL2 / fragment shader

Seed 2
Loading…
6.00 s
GLSL ES 3.00
Remix in playground
Export a loop

Keys outside the editor: F fullscreen · Space play or pause · R reseed

The source above is the complete fragment shader. Changes remain in this tab unless you take them to the playground. Download the original GLSL.